A game for two
Take turns filling cells. Whoever can't make a legal move loses.
It may have sat quiet for over a day, or the server restarted.
Fill one empty cell. It has to:
If it's your turn and you have no legal cell, you lose. There are no draws.
Hidden: after the seed, each player secretly picks cells, away from the seed. They stay until filled. Fill your opponent's and you lose on the spot. Fill your own and it's wasted.
One-turn: after your move you may secretly set one trap. It only lasts for your opponent's next move, and you can't set one if they have fewer than 3 legal moves.
Square: a live cell you can fill now
Cross: a poisoned cell that can never be filled